tag:blogger.com,1999:blog-2655089194160110106.post1424540418373650745..comments2023-09-08T07:27:14.857-07:00Comments on Simon schreibt.: World of Warcraft BalloonUnknownnoreply@blogger.comBlogger13125tag:blogger.com,1999:blog-2655089194160110106.post-16158794118702431862016-12-17T04:50:30.477-08:002016-12-17T04:50:30.477-08:00Very interesting blog. Alot of blogs I see these d...Very interesting blog. Alot of blogs I see these days don't really provide anything that I'm interested in, but I'm most definately interested in this one. Just thought that I would post and let you know.<br /><a href="http://bestboost.club/" rel="nofollow">boost wow</a><br />Shehroz Ahmedhttps://www.blogger.com/profile/16985637572657998491noreply@blogger.comtag:blogger.com,1999:blog-2655089194160110106.post-59536344039386886932014-08-13T03:49:10.923-07:002014-08-13T03:49:10.923-07:00Here you can get working Warlords Of Draenor Beta ...Here you can get working Warlords Of Draenor Beta Key with proof video inside! <a href="http://www.gamesalbums.com/warlords-of-draenor-beta-key-generator/" rel="nofollow"> Warlords Of Draenor Beta Key </a>Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2655089194160110106.post-577116362713469852013-08-11T09:31:14.396-07:002013-08-11T09:31:14.396-07:00Your low tech approach definitaly should work - of...Your low tech approach definitaly should work - of course it needs more geometry and you have to be able to define faces which always are camera oriented (a feature not every engine supports....no idea why not :,) ). <br /><br />Oh nice to hear that you worked on Project Nomads. Then you might know Bernd Diemer, right? Simonhttps://www.blogger.com/profile/11771279301864458943noreply@blogger.comtag:blogger.com,1999:blog-2655089194160110106.post-55717601088842824032013-08-11T05:27:44.760-07:002013-08-11T05:27:44.760-07:00To do this with really low tech one could make a b...To do this with really low tech one could make a balloon with inverted faces as background, have all the ornaments and borders straigt in front with alpha and the glow set to cam in the middle. I can imagine this would work too.<br /><br />On the other hand I remember we had an environment map setting on the shaders in Nebula1 at Project Nomads.<br />That would map each pixel according to the viewing direction. A face pointing directly at you shows the env map center, as it bends to a direction the mapping shifts there in UV space too. So if you mapped a glow to a sphere: It looked the same from any direction.ëRiChttps://www.blogger.com/profile/13155422816081085456noreply@blogger.comtag:blogger.com,1999:blog-2655089194160110106.post-39280170555626158012013-05-05T12:51:54.607-07:002013-05-05T12:51:54.607-07:00You're right! I already knew the bathhouse sce...You're right! I already knew the bathhouse scene but now i see that he also had this nice effect. Thanks for mentioning!<br /><br />Feel free to drop a screenshot of your lamps :)Simonhttps://www.blogger.com/profile/11771279301864458943noreply@blogger.comtag:blogger.com,1999:blog-2655089194160110106.post-90190777078109726772013-05-03T05:22:46.627-07:002013-05-03T05:22:46.627-07:00Huh. I made this same effect for an earlier enviro...Huh. I made this same effect for an earlier environment. I had these big round paper lights and was messing around in the UDK material editor for awhile. <br /><br />I used a camera vector piped into the UV coords of the emissive texture, and added that to an emissive fresnel function. I also made a lerp between two emissive colors to have greater control over intensities/hues of the glow.<br /><br />Later on, I stumbled on Jordan Walker's Bathhouse scene and noticed he used a very similar method for his paper lanterns, except that he added a fresnel function to his diffuse material as well.<br /><br />Neat to see how other people create the effect as well, though! :)Jordan Cainhttps://twitter.com/odd_enoughnoreply@blogger.comtag:blogger.com,1999:blog-2655089194160110106.post-56995374161683855522013-04-19T19:39:07.326-07:002013-04-19T19:39:07.326-07:00This comment has been removed by a blog administrator.wowgamehttps://www.blogger.com/profile/00311028694527364642noreply@blogger.comtag:blogger.com,1999:blog-2655089194160110106.post-4616758648403300972013-01-27T15:00:58.435-08:002013-01-27T15:00:58.435-08:00I would say the main difference is, that you have ...I would say the main difference is, that you have no texture when using fresnel, isn't it? As far as i know, you only use one color and the fresnel will use this color where it occurs. But with the lit sphere tech you have the chance to not only define a gradiant, even more you can use a real texture and define the left/right/top/bottom color of the "fresnel" effect. That's what i would suggest.Simonhttps://www.blogger.com/profile/11771279301864458943noreply@blogger.comtag:blogger.com,1999:blog-2655089194160110106.post-49493741958027837792013-01-27T11:05:29.963-08:002013-01-27T11:05:29.963-08:00Yes this is called fresnel not a little sphere, bu...Yes this is called fresnel not a little sphere, but it doesn't matter. Cool blog! Andreas N Ghttps://www.blogger.com/profile/06518183442100532055noreply@blogger.comtag:blogger.com,1999:blog-2655089194160110106.post-73534350250258869052013-01-26T04:43:27.736-08:002013-01-26T04:43:27.736-08:00so what's the difference between this and fres...so what's the difference between this and fresnel effect? Doesn't fresnel effect use normal vectors in vew space too?Anonymoushttps://www.blogger.com/profile/04762594377256725387noreply@blogger.comtag:blogger.com,1999:blog-2655089194160110106.post-1286485024758809682013-01-25T02:43:26.988-08:002013-01-25T02:43:26.988-08:00For the record, the viewport shader was written by...For the record, the viewport shader was written by Charles Hollemeersch - http://charles.hollemeersch.net/Peter Boehmehttps://www.blogger.com/profile/01061564199548129019noreply@blogger.comtag:blogger.com,1999:blog-2655089194160110106.post-3169559581330465212013-01-24T18:35:38.725-08:002013-01-24T18:35:38.725-08:00Really looks like zbrush matcaps. Interesting effe...Really looks like zbrush matcaps. Interesting effect :DFélix Arsenaulthttps://www.blogger.com/profile/14325869131579546665noreply@blogger.comtag:blogger.com,1999:blog-2655089194160110106.post-60116736533451571372013-01-22T16:14:15.045-08:002013-01-22T16:14:15.045-08:00my best bet would be a litsphere shadermy best bet would be a litsphere shaderAnonymoushttps://www.blogger.com/profile/18222990868862660689noreply@blogger.com