I forgot to mention that this effect works only Without PhysX if PhysX swiched on - then scaffolding cover swiched in PhysX Cloth material http://www.youtube.com/watch?v=uFio7wMTQ2k
The texture on the left seems like a normal map with just the R and G channels... B is probably reconstructed in realtime. The one on the right puzzles me though...
Yes it's most likely that the left NMap is just 2 channels. The right one is a map for Bump Offset as far as i can tell. The brigher the color, the more the pixels will get "moved" to another position.
This one is really impressive, best use of normal maps i've seen since blending for cloths.
ReplyDeleteThat's also how they do water ripples in the UDK
ReplyDeleteFirst time i remember this effect in
ReplyDeleteMirrors Edge on "scaffolding cover fabric"
(in some different variations)
http://i.imgur.com/Ga6PwWO.png
Mirrors Edge have unstable (UE3) editor
(which funs inserted back)
it allows you open and see game content
including packages and maps by DICE
i jump in and catch scaffold material for you
http://www.imagetoo.com/images/clothnorma.png
I forgot to mention that this effect
ReplyDeleteworks only Without PhysX
if PhysX swiched on - then scaffolding cover
swiched in PhysX Cloth material
http://www.youtube.com/watch?v=uFio7wMTQ2k
@ Félix Arsenault
ReplyDeleteSeems it's not normal maps :) I was wrong.
@ ScorpyX
Thanks for the links :) Yeah the ME nVidia PhysiX is aewsome :)
nice update Simon, thx
ReplyDeleteThe texture on the left seems like a normal map with just the R and G channels... B is probably reconstructed in realtime. The one on the right puzzles me though...
ReplyDeleteYes it's most likely that the left NMap is just 2 channels. The right one is a map for Bump Offset as far as i can tell. The brigher the color, the more the pixels will get "moved" to another position.
DeleteThanks for you comment :)