When we started working with DirectX some graphics chips had the ability of "stippled alpha", which basically was rendering only each second pixel, exactly what you showed in the "Stunts" screenshot. This had the advantage that the destination pixel didn't have to be read to do a true alpha blend.
the stunts apporach is almost the same thing we call apha to coverage now
ReplyDeleteWhen we started working with DirectX some graphics chips had the ability of "stippled alpha", which basically was rendering only each second pixel, exactly what you showed in the "Stunts" screenshot. This had the advantage that the destination pixel didn't have to be read to do a true alpha blend.
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