Sunday, April 14, 2013

Homeworld 2 - Hyperspace


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7 comments:

  1. gDebugger is a great free tool to see what's going on in openGL: http://www.gremedy.com/

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    1. Thx! I'll have to try it out! I guess it's time for a small collection of debugging tools...could be a small list i do in form of an article. I'll see. Thanks for mentioning!

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  2. You can achieve a similar effect on Unity 3D.

    1- Use 2 cameras.
    2- Camera A renders everything, except for the ship.
    3- Camera B renders ONLY the ship.
    4- Since they are at the same position, the image merges smoothly (think it like 2 Photoshop layers).
    5- All you have to do now is to increase the Clipping Plane of Camera B.
    6- ?????
    7- Profit

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    1. Good idea. But wouldn't the clipping plane cut the ship in a screen-oriented plane instead of a plane perpendicular to the ship?

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    2. p.s. And how would you "fill" the geometry hole of the cut ship?

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    3. Hmmm, you're right. I guess it's a little more complicated then. Maybe a dinamic Clipping Plane would work?

      I have no idea how to do this on Unity :)

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    4. I don't know. Let's make a fire, sit there and wait for someone come by which can explain it :)

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