Tuesday, January 22, 2013

Deus Ex 3 Folds


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8 comments:

  1. This one is really impressive, best use of normal maps i've seen since blending for cloths.

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  2. That's also how they do water ripples in the UDK

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  3. First time i remember this effect in
    Mirrors Edge on "scaffolding cover fabric"
    (in some different variations)
    http://i.imgur.com/Ga6PwWO.png

    Mirrors Edge have unstable (UE3) editor
    (which funs inserted back)
    it allows you open and see game content
    including packages and maps by DICE

    i jump in and catch scaffold material for you
    http://www.imagetoo.com/images/clothnorma.png

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  4. I forgot to mention that this effect
    works only Without PhysX
    if PhysX swiched on - then scaffolding cover
    swiched in PhysX Cloth material
    http://www.youtube.com/watch?v=uFio7wMTQ2k

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  5. @ Félix Arsenault
    Seems it's not normal maps :) I was wrong.

    @ ScorpyX
    Thanks for the links :) Yeah the ME nVidia PhysiX is aewsome :)

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  6. The texture on the left seems like a normal map with just the R and G channels... B is probably reconstructed in realtime. The one on the right puzzles me though...

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    Replies
    1. Yes it's most likely that the left NMap is just 2 channels. The right one is a map for Bump Offset as far as i can tell. The brigher the color, the more the pixels will get "moved" to another position.

      Thanks for you comment :)

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