This one is really impressive, best use of normal maps i've seen since blending for cloths.
That's also how they do water ripples in the UDK
First time i remember this effect in Mirrors Edge on "scaffolding cover fabric"(in some different variations)http://i.imgur.com/Ga6PwWO.pngMirrors Edge have unstable (UE3) editor(which funs inserted back)it allows you open and see game contentincluding packages and maps by DICEi jump in and catch scaffold material for youhttp://www.imagetoo.com/images/clothnorma.png
I forgot to mention that this effect works only Without PhysXif PhysX swiched on - then scaffolding coverswiched in PhysX Cloth materialhttp://www.youtube.com/watch?v=uFio7wMTQ2k
@ Félix ArsenaultSeems it's not normal maps :) I was wrong.@ ScorpyXThanks for the links :) Yeah the ME nVidia PhysiX is aewsome :)
nice update Simon, thx
The texture on the left seems like a normal map with just the R and G channels... B is probably reconstructed in realtime. The one on the right puzzles me though...
Yes it's most likely that the left NMap is just 2 channels. The right one is a map for Bump Offset as far as i can tell. The brigher the color, the more the pixels will get "moved" to another position. Thanks for you comment :)